AI Insights · Timothy · April 2022
Top 5 Basketball Games on Android in Peru for Q1 2022
Discover the performance of the top 5 basketball games on Android in Peru during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 basketball games on Android in Peru showed varying trends in downloads, revenue, and active users. This data comes from Sensor Tower, where more in-depth insights can be found.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw a consistent increase in weekly revenue, peaking at around $69 in early February and late March. Weekly downloads grew steadily, reaching approximately 2K by early March. Active users also increased, peaking at 11.5K mid-March before a slight decline to around 10K by the end of the quarter.
Basketball Stars: Multiplayer by Miniclip.com experienced a significant drop in weekly downloads, starting from over 2K at the beginning of January to around 838 by the end of March. Active users followed a similar trend, falling from 6.8K in early January to approximately 4.1K by the end of the quarter. Revenue peaked at $32 in early February but remained minimal for most of the quarter.
Basketball Arena: Online Game from Masomo Gaming saw a peak in downloads in mid-February at 1.8K, followed by a substantial decline to about 286 by the end of March. Active users peaked at 5.5K in late February but dropped to around 2.4K by the end of the quarter. The game generated minimal revenue, peaking at $10 in early February.
Mini Basketball, another title from Miniclip.com, showed a rapid increase in downloads, peaking at over 6.5K in early March. Active users followed this trend, reaching 5.5K mid-March before stabilizing around 2.6K by the end of the quarter. Revenue saw a modest peak of $60 in mid-March.
Jump Dunk 3D by VOODOO experienced fluctuating downloads, peaking at nearly 4K in late January and stabilizing around 1.1K by the end of March. Active users showed a similar pattern, peaking at over 5.6K in late January and ending the quarter at around 2.6K. The game did not generate significant revenue.
These trends highlight the dynamic nature of the mobile gaming market in Peru. For more detailed insights, visit Sensor Tower.